The movie is basically about a girl from the countryside that meets a boy in the city. In the latter half of the story, the girl's plastic toy robot breaks into pieces. An odd new robot made from building materials arises out of the old one's ashes, representing a dismantlement of designed symbols. The film ends when various items and characters that make up the story appear in front of the girl protagonist as uniformly and equivalently small-sized 3D data. The title of this work is derived from the name of a popular Japanese shopping mall, and symbolizes at once a "love-hate sentiment toward consumer society," a "concern about closed, self-contained narrative spaces composed of preset patterns as shared by a certain generation of Japanese citizens," and a "sense of distance between the city and nature."
This installation consists of an animated movie extracting everyday life sceneries and elements of post-1980s Japanese subculture in a mixture of illustration and 3D computer graphics, together with actual three-dimensional objects assembled based on design drawings for 3D models that appear in the animation. Animated film is proposed here as an interface that depicts reality by connecting various techniques and means of spatial expression in the realm of imagery.